The
Supernaturalist: The Graphic Novel
Author: Eoin Colfer (original story), Andrew Donkin
Artists: Giovanni Rigano, Paolo Lamanna
Hyperion
128 pages
Author: Eoin Colfer (original story), Andrew Donkin
Artists: Giovanni Rigano, Paolo Lamanna
Hyperion
128 pages
Unwanted
by his parents, Cosmo Hill is put to work by the state, testing
highly dangerous products. Cosmo realizes he must get away, and
escapes with the help of the Supernaturalists, a group of kids who
have the same special abilities as Cosmo--they can see supernatural
Parasites, creatures that feed on the life force of humans. The
Supernaturalists patrol the city at night, hunting the Parasites in
hopes of saving what is left of humanity in Satellite City. But soon
they find themselves caught in a web far more complicated than they'd
imagined, and they discover a horrifying secret that will force them
to question everything they believe in. (Source: Goodreads)
I've
pretty much read almost every book author Eoin Colfer has put out so
far (with the exception of his grade school lit) so naturally, I have
to read the graphic novel adaptations of his works. At this time,
only two of his series have gotten the graphic treatment: Artemis
Fowl and The Supernaturalist - which, although is only one book, has
already been confirmed for at least one sequel, thus it's a series in
my eyes. Naturally, my expectations for someone turning Colfer's
vibrant prose and lush world-building into illustrated form were
pretty darn high.
And
then this 128-page thin volume came and buried said expectations deep
into the ground, like they had been left there by an unfortunate and
stinky digging expedition via a certain dirt-chomping dwarf. Which,
okay, wrong series but some of the same people who adapted
Artemis Fowl into graphic novel form - and did a pretty good job of
it - were involved in the Supernaturalist's GN. So how did everything
go so splendidly wrong so fast in such few pages?
First
of all, the art is bad. This art style worked with the Artemis
Fowl setting but feel flat in the world of Satellite City, a hipster
cyberpunk style that demands bold lines and vibrant colors and
details - not everything washed out and out of proportion with all
the finished quality of a sketchbook. The character design is out of
proportion and quirky to the point of being annoying; people's heads
are not shaped that way and there's no in-canon reason why they
should be. Facial expressions seem limited and flat at best. Either
Cosmo is really bad at showing emotions or the artist is really bad
at drawing them, I can't tell.
Even
the panels are a hot mess. Sometimes they go across the page,
sometimes they don't, and you never know which section will go which
way. Plus, there's no style to how the pages are laid out. It's a
rather basic design with only few moments that take advantage of
panel sizes and placement. And goodness forbid you like reading
chapter by chapter; the chapter breaks are noted by a tiny graphic at
the bottom of the page and I ended up skipping over it a lot before I
realized it was there. Either have a chapter break that's noticeable
or don't have one at all.
The
highlight of the art was the artists' rendering of the Parasites -
vacuous blobs of glowing blue stuff with disturbing humanoid faces
and limbs. It perfectly straddles the line between pitiful and odd.
Also of interest in the art is the various tech and gadgets used
during the series; I particularly liked how the shrink-wrap gun was
shown to be used - it really does look like it could suck the breath
out of you. Good!
As
for the writing, well, it's good. Well, the dialogue at least, since
that was written by Eoin Colfer - one of the kings of dialogue for
current YA fiction. If him and Neil Gaiman ever get together on a
project, all our wallets are done for. However, being an adaptation,
things get rushed. A lot. Which means readers have barely enough time
to realize the gravity of one plot twist before they are thrown into
another one . . . and another one. One of the areas that got
seriously short changed was Cosmo's life in the orphanage; his
connection to the place feels more genuine in the book because it's
developed more. In the graphic novel, it feels like it's only
necessary because the plot says it is.
As
for the characters themselves, the readers actually do get a pretty
good handle on who they are, their motivations, and so forth. The
character that comes out the best development-wise is Ditto, the
Bartoli Baby who is actually in his twenties and whose actions
provide a major turning point for the story. Because he is cute and
clever and has a wicked tongue, he gets the lion's share of the
scenes with Cosmo, although he doesn't ditto as much as he did in the
book (another adaptation flaw - character quirks aren't as readily
highlighted as they should be). The villains with the exception of
Ellen Faustino are pretty flat but they aren't required much depth
anyway to keep the story rolling.
So
the Supernaturalist's GN tries to hide behind its filled-to-bursting
speech bubbles and info-dumping narration boxes because the art is so
weak and it shows, it really shows. A lot of the info almost has
to be dumped in exposition either in narration boxes or in quick
scenes meant to induce an emotional response because the plot is
going at such a fast rate it can't even keep up with itself. So why
didn't this book get another 50-60 pages to fill itself out a little
more? The extra pages would have certainly improved the pacing and
would have added more depth to the story and the characters as well.
128 pages to cram a 300+ page novel's story into a coherent
narrative? Even Peter Jackson couldn't pull that off.
But
as a teaser and a taster for readers who have yet to read the
original novel? It works on that level only, because it is definitely
not a replacement for the novel so much as a supplement. Plus, it's a
good way to get a handle on Colfer's quirky writing style and knack
for world-building, even if a lot of it is truncated to fit limited
page space. Having said that: if you have actually read the book,
skip it. But read the Artemis Fowl graphic novel; they actually got
that one right.
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