The
Supernaturalist: The Graphic Novel
Author: Eoin Colfer (original story), Andrew Donkin
Artists: Giovanni Rigano, Paolo Lamanna
Hyperion
128 pages
Author: Eoin Colfer (original story), Andrew Donkin
Artists: Giovanni Rigano, Paolo Lamanna
Hyperion
128 pages
Unwanted
by his parents, Cosmo Hill is put to work by the state, testing
highly dangerous products. Cosmo realizes he must get away, and
escapes with the help of the Supernaturalists, a group of kids who
have the same special abilities as Cosmo--they can see supernatural
Parasites, creatures that feed on the life force of humans. The
Supernaturalists patrol the city at night, hunting the Parasites in
hopes of saving what is left of humanity in Satellite City. But soon
they find themselves caught in a web far more complicated than they'd
imagined, and they discover a horrifying secret that will force them
to question everything they believe in. (Source: Goodreads)
I've
pretty much read almost every book author Eoin Colfer has put out so
far (with the exception of his grade school lit) so naturally, I have
to read the graphic novel adaptations of his works. At this time,
only two of his series have gotten the graphic treatment: Artemis
Fowl and The Supernaturalist - which, although is only one book, has
already been confirmed for at least one sequel, thus it's a series in
my eyes. Naturally, my expectations for someone turning Colfer's
vibrant prose and lush world-building into illustrated form were
pretty darn high.
And
then this 128-page thin volume came and buried said expectations deep
into the ground, like they had been left there by an unfortunate and
stinky digging expedition via a certain dirt-chomping dwarf. Which,
okay, wrong series but some of the same people who adapted
Artemis Fowl into graphic novel form - and did a pretty good job of
it - were involved in the Supernaturalist's GN. So how did everything
go so splendidly wrong so fast in such few pages?
